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学习路径Learning path · 第 4 阶段Stage 4

音频素材的来源与授权Audio sources and their licences

Audio sources and their licences

这一步决定什么What this stage decides:图片你会挑、字体你会查,音频却常常随手抓一个就用 —— 而它是发布后最容易被下架的一类。: You pick images carefully and check fonts, but audio usually gets grabbed at random — and it is the category most likely to get your game taken down after release.

本站的判断Our judgement:优先用明确标 CC0 的素材包;用 CC-BY 就把署名写进游戏;生成音乐先读服务条款再进台账。: Prefer packs explicitly marked CC0; if you use CC-BY, put the attribution in the game; for generated music, read the service terms before it enters the ledger.

性质:部分可核验Nature: partly verifiable

一句话授权类型:CC0、CC-BY、NC(禁商用)长得都很像,后果完全不同。

— CC0, CC-BY and NC (no commercial use) look alike and mean very different things.

三种授权,先学会认

标记能商用吗要署名吗典型来源
CC0(公有领域)✅不需要Kenney 全部素材、Freesound 部分条目
CC-BY 4.0✅⚠ 必须署名OpenGameArt 大量条目
⚠ 含 NC 条款(NonCommercial)❌ 不能商用不适用Freesound 大量条目

⚠ 最容易犯的错:在素材站看到「免费」就用。

Freesound 的官方 FAQ 明确写着:条目各有不同许可,含 NonCommercial 条款的不能商用(出处见下表)。

Three licences — learn to tell them apart

MarkCommercial OKAttributionTypical source
CC0 (public domain)YesNot requiredAll of Kenney's assets, some Freesound entries
CC-BY 4.0Yes⚠ Attribution requiredMany OpenGameArt entries
⚠ NC clause (NonCommercial)❌ Not commercial—Many Freesound entries

⚠ The classic mistake: seeing "free" on an asset site and using it, missing the small NC mark next to it.

Freesound's own FAQ states plainly that entries carry different licences and those with a NonCommercial clause cannot be used commercially (source in the table below).

可核验的来源清单

下表每一行都在 2026-10-29 经本站当日访问核对(快照口径,条款可能变更):

来源授权状况(当日核对)出处
Kenney(kenney.nl)素材页明确标 CC0素材页许可标注,2026-10-29
Freesound(freesound.org)条目许可不一:Attribution / / CC0 并存官方 FAQ,2026-10-29
OpenGameArt(opengameart.org)站内接受 CC0 / OGA-BY / CC-BY 等许可首页许可声明,2026-10-29
CC0 本身放弃全部权利,无需署名creativecommons.org/publicdomain/zero/1.0
CC-BY 4.0 本身可商用,必须按规范署名creativecommons.org/licenses/by/4.0

⚠ 本站不做实测,张表核对的是「来源自己怎么说」,不是「用了绝对安全」。

A verifiable source list

Every row below was checked by this site on 2026-10-29 (snapshot — terms can change):

SourceLicence state (checked that day)Source
Kenney (kenney.nl)Asset pages explicitly marked CC0licence label on asset pages, 2026-10-29
Freesound (freesound.org)Mixed per entry: Attribution / / CC0official FAQ, 2026-10-29
OpenGameArt (opengameart.org)Site accepts CC0 / OGA-BY / CC-BY and similarlicence statement on the homepage, 2026-10-29
CC0 itselfAll rights waived, no attributioncreativecommons.org/publicdomain/zero/1.0
CC-BY 4.0 itselfCommercial OK, attribution required as specifiedcreativecommons.org/licenses/by/4.0

⚠ This site runs no measurements: the table checks what each source says about itself, not "using it is definitely safe".

署名不是可选项

用了 CC-BY 素材,署名要真的进游戏:

  • 网页游戏:credits 页或 itch.io 页面描述里写明素材名、作者、许可链接
  • 商店发布:设置页或片尾滚动里放同样内容

⚠ 只写在开发文档里不算:玩家看不到就等于没署(这是 CC-BY 的常见违约方式)。

Attribution is not optional

If you use CC-BY material, the credit has to actually ship in the game:

  • Web games: name the asset, author and licence link on a credits page or the itch.io page description
  • Store releases: the same content in a settings screen or end credits

⚠ Writing it only in dev docs does not count — if players cannot see it, it is a breach (the most common CC-BY violation).

生成音乐:先读条款再进台账

生成式音乐工具(Suno、Udio 一类)的商用权,

而且条款会变:见 AI 生成内容的版权归属。

⚠ 台账里生成音乐一律先写「⚠ 待确认商用条款」,发布前必须清零(见 AI 资产台账)。

Generated music: read the terms before the ledger

Commercial rights for generative music tools (Suno, Udio and the like) depend on your subscription tier and terms at the time, and terms change — see Copyright of AI-generated work.

⚠ In the ledger, generated music always starts as "⚠ commercial terms unconfirmed", and that row must be cleared before shipping (see the AI asset ledger).